Vous excuserez le manque de détail dans le titre mais le CSS allait exploser et Zekth allait me tuer si je les mettais tous. Cette fois-ci nous avons droit à Hwoarang, Steve Fox, Yoshimitsu, Raven, Kuma, Heihachi Mishima, Lili, Asuka Kazama, Marshall Law, Paul Phoenix, Ling Xiaoyu, Jin Kazama et Ogre. Comme d’habitude vos commentaires et réactions sont les bienvenus !
[tabs slidertype= »left tabs »] [tabcontainer] [tabtext]Hwoarang[/tabtext] [tabtext]Steve[/tabtext] [tabtext]Yoshimitsu[/tabtext] [tabtext]Raven[/tabtext] [tabtext]Kuma[/tabtext] [tabtext]Heihachi[/tabtext] [tabtext]Lili[/tabtext] [tabtext]Asuka[/tabtext] [tabtext]Law[/tabtext] [tabtext]Paul[/tabtext] [tabtext]Xiaoyu[/tabtext] [tabtext]Jin[/tabtext] [tabtext]Ogre[/tabtext] [/tabcontainer] [tabcontent] [tab]
- Command Change – Spinning Trip Kick changed from db+LK to b+LK
- LK – Reduced frames by 2 (+6F on hit/+2F on block) – Can be canceled – Hurt box enlarged
- MP – Hurt box enlarged – Knee area is now invincible against air attacks – Hit box enlarged
- HP – Push back on block when used in boost combo reduced
- HK – Push back on block when used in boost combo reduced
- cr. LP – Startup 5F->4F?
- cr. LK – Reduced frames by 1 (+5F on hit/+1F on block)
- cr. MP – Startup 6F->5F? – Reduced frames by 2 (+6F on hit/+2F on block)
- cr. HP – Push back on block when used in boost combo reduced
- MP (During Flamingo) – Startup 6F->5F? – Reduced push back on hit
- HK (During Flamingo) – Hurtbox on feet is invincible against air attacks – Causes knockdown on midair hit
- Tsunami Kick – Can transition to Flamingo Stance 2 frames faster
- Air Raid – When 3rd hit connects gives additional 6F of advantage (L hit +8, M/H hit +6) – Reduced push back on block/hit
- Air Raid Special – Increased advantage on hit by 2F (+8 on hit) – Reduced push back on hit/block
- EX Air Raid – Reduced Hwoarang recovery on hit
- Dynamite Heel – Midair hit causes bound – Midair combo count usage changed to 2 – Damage 100->80 – Hit box enlarged
- Heel Explosion Combo – Reduced push back on hit of first hit – Hit box enlarged – Changed hitbox properties – Midair combo count usage of first hit changed to 0
- L/M Sky Rocket – Reduced block stun by 10F – Reduced push back on block – Reduced screen freeze by 2F
- Falcon Dice Kick – Damage 120->130
- Bring It On – Damage 120->130
Special move meter gain:
- Hunting Hawk (H): On hit 10+10+20(40)->15×3(45)
- Air Raid: On hit 10×3(30)->15×3(45)
- Dynamite Heel: whiff 15->0/On hit 40->50
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- Command Change – Foot Stomp changed from db+LK to b+LK
- Patella Smash – Can be canceled with Albion Combination
- Close MP – Will hit opponents jumping over
- Far MP – 8F added to boost combos (-5F on hit/-9F on block)
- Far HP – 8F added to boost combos (-11F on hit/-16F on block) – Push back on block when used in boost combo reduced
- cr. MP – 8F added to boost combos (-5F on hit/-9F on block)
- cr. HP – Startup 7F->6F – Hit box enlarged – Damage during 8~10F changed to 90 – Area from neck up during 3~5F is invincible against air attacks
- cr. HK – Push back on block when used in boost combo reduced
- Foot Stomp – Hurt box reduced
- Straight Chop – Crouching counter hit causes untechable bound damage
- Duck (including EX) – Lower body is projectile invincible
- M/H Flicker Jab – Hit box enlarged
- Hellfire Rush – Reduced recovery after hit animation ends by 15F
Special move meter gain:
- Albion Combination: On hit 20+40+40(100)->20×3(60)
- Fox Hunt: whiff 5->15/On hit 40->30
- Skyscraper: whiff 5->15/On hit 40->30
- Gatling Gun: whiff 5->20/On hit 20×11+50×3(370)5×14(70)
- Swaying: whiff 15+5->15/On hit 40->60
- Sonic Fang: On hit 20+40(60)->25×2(50)
- Hellfire: whiff 15->0/On hit 40->35
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- Triple Roundhouse Combo – No longer comes out with df+HK
- Walk Speed – Changed to be same as Cody
- MP – Damage 60->80
- MK – Reduced frames by 4 (+4F on hit/0 on block)
- HP – Counter hit causes knock back – Damage 90->120
- HK – Throw invincible from startup – Hit properties changed to be same as 3rd hit of Triple Roundhouse Combo
- Far MP – Startup 12F->9F – Active attack frames changed from 2->3 – Reduced frames by 2 (+1F on hit/-4F on block) – Hit box enlarged
- cr. LP – Reduced frames by 2 (+6F on hit/+2F on block)
- cr. MP – Move property changed from high to low – Hit box enlarged
- cr. HP – Counter hit causes float knockdown – Push back on block when used in boost combo reduced – Hit box enlarged – Damage 90->120
- cr. HK – Can be canceled
- j. HK – Midair hit and counter hit causes untechable knockdown
- L. Gehosen – Frames 1~10 are invincible against air attacks – Added screen freeze – Damage 110->80 – Startup 9F->7F
- M. Gehosen – Frames 1~4 are completely invincible – Added screen freeze
- Poison Wind Bronze Fist – Special command input timing faster by 3F – Special command cancel timing faster by 4F – Increased backflip speed – Reduced movement distance
- Poison Wind Gold Fist – Invincible against air attacks
- Slap U Silly – Hurtbox appears faster
- Stone Fists – Hurtbox appears faster
- Suicide – Damage 120->250 – Self Damage 60->200 – L ver. is throw invincible, M ver. is hit invincible, H ver. is projecile invincible
- EX Suicide – Damage 200->300 – Self Damage 90->250
- L. Poison Breath – Frames on hit changed to +2F
- M. Poison Breath – Frames on hit changed to +3F – Hit box reduced
- L. Flea to Poison Breath – Frames on hit changed to +2F
- M. Flea to Poison Breath – Frames on hit changed to +3F
- Triple Roundhouse Combo – Hit box enlarged – If first hit connects it causes forced standing on opponent
Special move meter gain:
- Poison Breath: On hit 40->30
- Suicide: On hit 40->60
- Slap U Silly: whiff 10->15
- Stone Fists: whiff 10->15/On hit each hit 20->each hit 10
- Sword Poke Windmill: whiff 15->0/On hit each hit 20->each hit 15
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- LP – Increased push back on block
- Close HK – Reduced frames by 10 (+6F on hit/-1F on block)
- Far MK – Reduced frames by 3 (+2F on hit/-2F on block) – Startup 10F->7F
- Far HP – Hit box enlarged
- Far HK – Reduced block stun by 5 – On midair hit causes vertical float – Hurtbox next to hitbox is invincible against air attacks
- cr. MP – Hit box enlarged
- cr. HP – Hit box enlarged
- Air Crossed Ninja Stars – Hit box reduced – Cannot perform after back jump
- Stormbringer – Startup 16F->13F
- H. Alter Ego – Increased midair combo count
- Wind Cross – Opponents in corner get floated higher on hit
Special move meter gain:
- Alter Ego (H): 40->30×2(60)
- Crossed Ninja Stars: whiff 15->10/On hit 40->20
- Air Crossed Ninja Stars: whiff 15->5/On hit 40->20
- Wind Cross: whiff 10->0/On hit 30+40×3(150)->30+20×3(90)
- Wind Cross Deviation: whiff 5->15/On hit 35->40
- Orbiting Moon – Damage 120->130
- Dark Matter – Damage 120->130
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- cr. MP – Hit box enlarged
- j. MK – Can crossup
- Hunting Stance – Can be canceled into from normal attacks – Input timing to exit Hunting Stance (KKK) is 5F slower
- Rolling Bear Headbutt – Changed input timing to transition to Rolling Bear
- Bear Smash – Hit box enlarged – Midair hit causes knockdown
- Break’n – Armor period changed from 1~42F->1~20F
- L. Frolicking Bear – Startup 8F->7F – Anti air invincibility changed from 3~7F->1~8F – Damage 120->100
- Swing Swung – Damage 150->190
- L. Rock ‘n Roll Circus – Damage 150->180
- M. Rock ‘n Roll Circus – Damage 160->190
- H. Rock ‘n Roll Circus – Damage 170->200
- EX. Rock ‘n Roll Circus – Damage 180->200
- Headbutt – Damage 200->250
Special move meter gain:
- Rock ‘n Roll Circus: whiff 15->30/On hit 40->10×8(80)
- Megaton Claw: whiff 15/On hit 20->35
- Grizzly Claws: whiff 5->10/On hit 20->40
- Grizzly Claw Smash: whiff 5->10/On hit 20->30
- Headbutt: whiff 15->30/On hit 40->100
- Rolling Bear: whiff 10->15
- Frolicking Bear: whiff 15->0/On hit 40->60
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- MK – Startup 6F->5F – First hit causes knockdown on midair hit – Hurtbox on parts of leg and head are invincible against air attacks – Damage 30+30(60)->50+20(70)
- Close HK – Can be canceled – Damage 90->80
- cr. MP – 7F added to boost combos (-5F on hit/-9F on block)
- Jichinsai – Damage 50->90
- Chrome Dome(LV.1) – Damage 50->80
- Chrome Dome(LV.1) – Damage 50->130 – Move attack property changed from high to mid
- Chrome Dome(LV.3) – Damage 50->180 – Move attack property changed from high to unblockable – Will whiff on midair opponents
- L. Demon Breath – Removed 3F of block stun(-3F on block)
- M. Demon Breath – Removed 11F of block stun(0 on block)
- H. Demon Breath – First part of move advances forward – Reduced frames of first hit by 10(-10F on block) – Reduced push back on block for first hit – Midair combo counter usage of 2nd hit changed to 1
- EX Dragon Uppercut – Removed forward movement – Completely invincible from startup to finish
- EX Raijin Stance – Damage 50+50(100)->130+80(210) – Removed 8F(-12F on block) – Reduced push back on block
- Neck Breaker – Damage 120->130
- Broken Toy – Damage 120->130
Special move meter gain:
- Rising Uppercut: On hit 40->30
- Dragon Uppercut: whiff 10->15
- Dragon Uppercut followup: whiff 5->10/On hit 40->30
- Heaven’s Wrath : whiff 15->20
- Hell Axle (L & M): On hit 40->50
- Hell Axle (H): On hit 20+20(40)->30×2(60)
- Demon Breath (L & M): On hit 40->30
- Demon Breath (H): On hit 20+20(40)->25×2(50)
- Raijin Stance: whiff 15->0/On hit 40->60
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- Walk speed – Changed to same as Poison
- HP – Push back on block when used in boost combo reduced
- HK – Push back on block when used in boost combo reduced
- Andante – Removed lower body invincibility against air attacks – Startup 9F->8F
- Dominating Heel – Startup 7F->6F – Damage 40->50 – On hit causes opponent forced standing
- Cross Rush – Damage 100->50
- Cross Arts – Received Damage 310->300
- EX Angel Knee – Damage 90->80
- Angel Knee Ascension – Damage 90->30 – Midair combo counter usage changed to 1 – Will hit on ground opponents – Hit box enlarged – Can be jump canceled – Changed move attack property from mid to high
Special move meter gain:
- Angel Knee: On hit 40->35
- Sunflower Lance 1st hit: whiff 10->15/On hit 20->25
- Sunflower Lance 2nd hit: whiff 5->15/On hit 20->25
- Sunflower Lance 3rd hit: whiff 5->15/On hit 10->15×2(30)
- Divine Step: whiff 15->20/On hit 10+20+20(50)->20×3(60)
- Air Spine Shot (L & M): On hit 40->50
- Air Spine Shot (H): On hit 20+20(40)->25×2(50)
- Attack Reversal: whiff 15->20/On hit 50->80
- Feisty Rabbit: whiff 10
- Rabbit’s Foot: whiff 5->15/On hit 0->30
- Cloisonne: whiff 5->15/On hit 0->20×2(40)
- Rabbit Thorn: whiff 0->15/On hit 0->30
- Dendrobium: whiff 15->0/On hit 40->50
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- Close/Far LP – Area from neck and above is invincible against air attacks
- Close/Far MP – Reduced frames by 7(+6F on hit/+2F on block)
- Close/Far HP – Counter hit causes crumple
- Close/Far HK – Startup 11F->9F – Reduced frames by 4(0F on hit/-5F on block)
- Far LK – Hurt box reduced
- cr. LK – Startup 5F->4F
- cr. MP – Reduced frames by 4(+7 on hit/+3F on block)
- cr. MK – Now +1F on hit – Hurtbox after 1F adjusted so it is lower
- cr. HP – Startup 9F->7F – Can be canceled – Blowback on hit same as heavy attacks – Hurt box reduced – Damage 90->80
- cr. HK – Hit box enlarged – Damage 90->75
- cr. HP – Damage 100->90
- j. HK – Damage 60+40(100)->60+60(120)
- Dragon Wheel Kick – No longer will only do 1 hit sometimes – 1~9F are invincible against air attacks
- Whiplash to Toe Kick – Hit box enlarged – Reduced block stun by 2F (+1F on block) – Increased forward movement distance
- Raging Storm – Increased push back on block – Reduced block stun by 6F (-4F on block)
- Tsuwabuki – Reduced hit stun by 2F(+5 on hit)
- Thunder Fall Kick – Damage 40+40(80)->60+6(120)
- Leg Cutter 2nd Hit – Increased block stun by 6F (-6 on block) – Reduced push back on block
- Double Lift Kicks – Damage 20+40(60)->30+40(70)
- Falling Rain – Damage 40+40(80)->70×2(140)
- EX Falling Rain – Damage 60+60(120)->90×2(180)
- Sweep Throw – Damage 170->200
- EX Sweep Throw – Damage 170->200
- Onikubigari – Damage 90->80
- EX Double Lift Kicks – Damage 60+50(110)->60×2(120) – Full invincibility extended to 12th frame
- Hyakujitsuko – Reduced block stun by 3(-4 on block)
- Heron Dance – Can be canceled
- Heron Dance – Hurt box reduced – Hit box enlarged
- Cloud Taste – Damage 120->150
- White Mountain – Damage 120->150
Special move meter gain:
- Exorcisor: whiff 10->15
- Mist Palm Thrust: whiff 5->10/On hit 10->25
- Raging Storm: whiff 5->10/On hit 5+5(10)->15×2(30)
- Attack Reversal: whiff 15->20/On hit 40->80
- Falling Rain: whiff 15->20/On hit 20+20(40)->30×2(60)
- Sweep Throw: whiff 15->30/On hit 60->90
- Onikubigari: whiff 15->0/On hit 40->50
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- Close MP – 5F added to boost combo (-3F on hit/-7F on block)
- Close MK – 3F added to boost combo (-4F on hit/-8F on block) – Reduced push back on block on hit
- Close HK – 8F added to boost combo (-9F on hit/-15F on block)
- cr. MP – 3F added to boost combo (-4F on hit/-8F on block)
- cr. MK – 5F added to boost combo (-5F on hit/-9F on block)
- cr. HP – Startup 11F->7F
- j. HP – Damage 100->120
- Machine Gun Arrow – Can transition to One Two Elbows up until the 3rd hit of Machine Gun Arrow
- Fury Fist Rush – Reduced push back on block
- Flash Kick – Midair combo counter usage changed to 2 – Startup 14F->7F – Damage 40->70
- L/M Flash Kick – 1~9F is invincible against air attacks
- Dragon Knuckle – Crumple Damage ->long blowback normal damage – Reduced push back on block
- Dragon Knuckle Combo – Removed armor properties
- Dragon’s Fire – Damage 120->130
- Run Up to Drop – Damage 120->130
Special move meter gain:
- Flash Kick: whiff 10->15/On hit 40->25
- Backflipper: whiff 5->10/On hit 40->25
- Cloud Gates: whiff 5->10/On hit 40->25
- Dragon’s Flight: whiff 5->10/On hit 40->50
- Dragon Knuckle: whiff 5->10/On hit 40->25
- Dragon Knuckle Combo: whiff 5->10/On hit 40->25
- Dragon Knuckle Flight: whiff 5->10/On hit 40->25
- Fury Fist Rush: whiff 15->20/On hit 40+20×8(200)->10+5×8+10(60)
- Shaolin Spin Kicks: whiff 15->0/On hit 40×3(120)->20×3(60)
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- Demolition Man – Demolition Man can be canceled only by Burning Fist
- Forward dash – Reduced frames by 6 (total 17 frames)
- LP – Startup 4F->5F – Block stun reduced by 3F (On block +2F) – Push back on block increased – Hit box reduced – Hit box enlarged
- Close HP – Startup 12F->7F
- Far HP – Startup 18F->12F – Hit stun reduced by 6F (On hit +3)
- cr. LK – Startup 6F->5F
- cr. MP – Startup 6F->5F – 6F added to boost combo (On hit -5F/On block-9F)
- cr. MK – Push back on block when used in boost combo reduced
- cr. HP – Hurt box reduced – Startup 8F->6F – Hit stun reduced by 12F (On hit +2F) – Damage 90->80
- Sway – Attack invincibility changed across all levels to 5F
- L. Sway – After frame 15, can cancel with special moves other than sway
- M. Sway – Reduced hit stun by 4F (On hit +6) – Invincible against crouching attacks – Forward movement made longer than backward movement – Reduced push back on block
- H. Sway – Reduced block stun by 2F (On block -8F) – Reduced push back on block – Damage 100->150
- Shredder first hit – Hurt box reduced
- L. Shredder – Startup 10F->6F – Damage 20+20+60(100)->30+20×2(70) – Invincible against air attacks
- M. Shredder – Startup 10F->6F – Damage 20+20+60(100)->30+20×2(70) – Invincible against standing/crouching attacks
- H. Shredder – Damage 20+20+60(100)->50+30×2(110) – Invincibility time changed from 1~9F->1~11F – Will now hit crouching opponents
- Mountain Raze – Float on hit is same as EX ver.
- EX Mountain Raze – Startup 20F->15F – Full invincibility from startup to 17F – Knockback on counterhit same as normal hit
- Mortar Punch – Becomes midair state right after startup – Damage 90->130
- EX Mortar Punch – Can change distance by pressing left or right on the direction input
- Phoenix Smasher – Counter damage is 230 – Camera work changes on counter hit
- EX Phoenix Smasher – SE on hit is same as final hit of Ryu’s EX Shoryuken – Counter damage is 200
- Bone Breaker?Demolition Man – When 1st hit of Bone Breaker counter hits, 2nd hit will connect and cause ground
- blowback – Advantage frames of 2nd hit increased by 2F
- Push Away – Damage 150->130
- Foot Launch – Damage 150->130
Special move meter gain:
- Mountain Raze: On hit 40->35
- Shredder: On hit 20×3(60)->10×3(30)
- Sway (L): whiff 15->0
- Sway (M): On hit 40->35
- Sway (H): On hit 40->50
- Mortar Punch: On hit 40->50
- Phoenix Smasher: whiff 15->0/On hit 40->62
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- Close HP – Startup 11F->6F
- Far HK – Reduced frames by 14(On block +3)
- cr. LP – Startup 4F->3F
- cr. LK – Startup 6F->4F
- cr. MP – Forward movement of 2nd hit increased – Reduced hit stun by 1F (On hit +6) – Reduced push back on hit slightly
- cr. HP – Increased hit stun by 1F (On hit -5F) – Damage 90->80
- cr. HK – Damage 90->75
- Vertical/Angled j. MP – Added hit box to rear hand as well
- Vertical j. HK – Damage 60+40(100)->70+60(130)
- Angled j. HK – Damage 60+40(100)->60+50(110)
- « Cyclone Left » – Increased float on hit – Will face towards opponent after passing by them with California Roll – Damage 80->120
- EX Hakkesho – Movement distance same as M. Hakkesho – Startup 33F->22F – Full invincibility from startup to 15th frame – Damage 50+50+30+30(160)->40×2+20×2(120)
- Dark & Stormy – 3rd hit (Mistrust part) Damage 30->80
- Cyanide – Reduced block stun by 5F (On block -2F)
- Cross Arts – Received Damage 280->270
- Jade – Damage 120->130
- So Shoe Me – Damage 120->130
Special move meter gain:
- Fortune: whiff 10->15/On hit 20->40
- Fortune 2nd Hit: whiff 5->/On hit 20->30
- Fortune Cookie: whiff 10->15
- Fortune Cookie 2nd hit: whiff 5->10/On hit 10->20
- Fortune Cookie 3rd hit: whiff 5->10/On hit 10->30
- Double Map Sweep (L): On hit 40->30
- Double Map Sweep (M): On hit 20+40(60)->20+10(30)
- Double Map Sweep (H): On hit 20×3(60)->15×3(45)
- Phoenix Talon: On hit 20×3(60)->10×3+20(50)
- Dark & Stormy: whiff 10->15
- Turn of Fortune: whiff 15->10
- Cyclone Left: whiff 5->15
- Back Layout: On hit 10×2(20)->35×2(70)
- Hakkesho: whiff 15->0/On hit 20×2(40)->30×2(60)
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- Far LP – Reduced block stun by 2F (On block +2)
- Far HP – Causes crumple on counter hit
- Far HK – Startup 17F->14F
- cr. MP – Startup 5F->4F
- cr. MK – Hurt box reduced
- cr. HP – Startup 9F->5F – Active attack frames 3F->5F
- cr. HK – Hit box enlarged
- Leaping Side Kick – Invincible against air attacks
- Penetrating Fist – Reduced recovery by 4F – Reduced block stun by 2F (On block -3F)
- EX Penetrating Fist – Hit box enlarged – Damage 80+80(160)->70+70(140)
- Median Line Destruction (including EX) – Adjusted screen freeze on hit and block
- Power Stance – When takes damage from opponent, no longer takes recoverable damage
Special move meter gain:
- Special Step: whiff 0->10
- Thrusting Uppercut: whiff 5->10/On hit 40->35
- Right Roundhouse Punch: whiff 5->15
- Lunging Low Roundhouse Kick (L.L.R.K.): whiff 5->10/On hit 40->20
- Spinning Flare Kick (after low): whiff 5->10
- Spinning Flare Kick (right after Special Step): whiff 5->15/On hit 40
- Power Stance: whiff 10->5
- Median Line Destruction (L): On hit 10×2+20(40)->10×2+30(50)
- Median Line Destruction (M): On hit 10×3+20(50)->10×3+25(55)
- Median Line Destruction (H): On hit 10×4+20(60)->10×5(50)
- Mental Alertness: whiff 10->5
- Left Drill Punch: whiff 5->10
- Swinging Fist Strikes: whiff 5->15/On hit 20->40
- Swaying Willow: whiff 5->15/On hit 20->40
- Leaping Side Kick: whiff 5->15/On hit 20->40
- Right Sweep: whiff 5->15
- Penetrating Fist: whiff 15->0
- Tidal Wave – Damage 150->130
- Over the Shoulder Reverse – Damage 150->130
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- Forward dash – Reduced frames by 2(Total 17 frames)
- close MP – Reduced push back on hit
- Far HP – Reduced hit stun by 9F (On hit +6)
- Far HK – Push back on block when used in boost combo reduced
- cr. MP – Can be canceled – Reduced hit stun by 6F (On hit +2)
- cr. HP – Damage 90->100
- cr. HK – Damage 60+30(90)->60+50(110)
- Snake Blade – 3rd hit Damage 60->80 – Final hit attack properties changed from low to high
- Owl’s Hunt (normal input ver) – Active attack frames changed from 2F->3F – Hit box enlarged – Reduced push back on block
- L. Indigo Punch – Damage 90->100
- M. Indigo Punch – Damage 90->110 – Increased midair combo count
- H. Indigo Punch – Damage 90->130 – Increased midair combo count
- H. Ancient Power – Reduced block stun by 10F
- Hell Inferno – Damage 300->340 – Active attack frames changed from 3F->7F
- Deadly Spear – Damage 150->130
Special move meter gain:
- Waning Moon: whiff 15->20/On hit 15+10×7(85)->5×7+40(75)
- Ancient Power (L & M): On hit 40->70
- Ancient Power (H): whiff 15 / on block 20 / on hit 40
- Indigo Punch: whiff 15->0/On hit 40->60
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