La semaine dernière a été déployée une première mise à jour pour Injustice mais sans savoir pour qui/que/quoi/dont/où/ornicar et toute sa bande…
NetherRealm Studios a enfin publié un Patch Notes détaillé, il était temps!
Code fixes
– Added Lobo Gameplay Functionality.
– Strengthened the stability of online connections between different connections, resulting in less de-synchronizations.
– Added the ability to initiate a transition attack when the defender is at an elevated position.
– Removed the ability for two gadget characters to both place bombs at the same time on some Interactive Objects.
Balance tweaks
– Increased overall combo damage scaling after a knockdown from Interactive Objects.
– Increased overall combo damage scaling on planted sticky bombs (Down + Interact button) pop-up combos.
– You can no longer initiate a clash on Killer Frost’s Ice Spike outside of a combo.
– The hitsphere on Doomsday’s jumping splash was adjusted to be slightly smaller and more in line with the original intention.
– Players land slightly further apart after Arkham/Joker Asylum and Insurgency transitions to make it easier to avoid the ability to use an Interactive Object immediately after landing.
Merci pour l’info