injustice-god-among-us

Injustice: Gods Among Us – Patch notes de la dernière màj

La semaine dernière a été déployée une première mise à jour pour Injustice mais sans savoir pour qui/que/quoi/dont/où/ornicar et toute sa bande…

NetherRealm Studios a enfin publié un Patch Notes détaillé, il était temps!

Code fixes

– Added Lobo Gameplay Functionality.
– Strengthened the stability of online connections between different connections, resulting in less de-synchronizations.
– Added the ability to initiate a transition attack when the defender is at an elevated position.
– Removed the ability for two gadget characters to both place bombs at the same time on some Interactive Objects.

Balance tweaks

Increased overall combo damage scaling after a knockdown from Interactive Objects.
– Increased overall combo damage scaling on planted sticky bombs (Down + Interact button) pop-up combos.
– You can no longer initiate a clash on Killer Frost’s Ice Spike outside of a combo.
– The hitsphere on Doomsday’s jumping splash was adjusted to be slightly smaller and more in line with the original intention.
– Players land slightly further apart after Arkham/Joker Asylum and Insurgency transitions to make it easier to avoid the ability to use an Interactive Object immediately after landing.

Publié par

Akik

Akik est l'esclave rédactionnel du chef. Quand il n'écrit pas, il staffe pour Republic of Fighters.

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