Ultra Street Fighter IV – La sortie Arcade au Japon

C’est par le biais du compte Twitter du gaming center Kagoshima Amusement Liberty que nous apprenons la date de sortie d’USFIV en Arcade au Japon, à savoir au mois d’Avril 2014. Aucune précision quant au jour exact ni si la version console sera dispo avant ou après cette mouture Arcade.

Dead or Alive 5 Ultimate – Halloween s’invite avec le patch 1.03

Tecmo Koei profite de l’arrivée du patch 1.03 pour ajouter du contenu basé sur Halloween (la fête des mères toussa…).
Concernant le DLC Halloween, on y retrouve un nouveau Stage (avec le thème qui va bien) et plusieurs costumes.

La mise à jour 1.03 est déployée par la même occasion. Voici le patch notes complet !

New / changed features

• New stage “Haunted Lorelei” added. (PS3 /Xbox 360)
• New music “Imps’ Ball” and “Ghouls’ Ball” added. (PS3 / Xbox 360)
• “Fights” and “Wins” information no longer displayed when an opponent is found for Ranked Matches. (PS3 / Xbox 360)
• “Searching for opponents” message added when searching for a Throwdown opponent. (PS3 / Xbox 360)
• Settings except for lobby names now remembered when creating and searching for lobbies. (PS3 /Xbox 360)
• Lobby chat character limit increased from 20 to 100. (PS3 / Xbox 360)
• Added numbers to differentiate between stages of the same name in Movies. (PS3 / Xbox 360)
• Updated the way replay data is saved to be compatible with the changes in Ver. 1.03. Replays saved in 1.03 will not be playable in earlier versions of DOA5U. (PS3 / Xbox 360)

Bug fixes

• Xbox360 online fights fixed to display animations more smoothly. (Xbox360)
• Changed the error message for clarity that displays when the player attempts to join a tag partner in a lobby where a match is already underway. (PS3 / Xbox 360)
• Fixed the information bar location within lobbies. (PS3 / Xbox 360)
• Fixed the display of the red recovery portion of the health gauge for spectators viewing tag matches in lobbies. (PS3 / Xbox 360)
• Settings except for lobby names now remembered when creating and searching for lobbies. (PS3)
• Fixed issue with Survival tag matches that prevented tag changes immediately after an opponent was defeated. (PS3 / Xbox 360)
• Jacky now correctly guards high punches in Free Training mode when selected as the COM opponent and “Standing Guard” or “Guard All” are chosen as his COM reactions. (PS3 / Xbox 360)
• Fixed demonstrations that were playing incorrectly in Command Training. (PS3 / Xbox 360)
• Fixed an issue when viewing victory and defeat animations in Movies that prevented progress when certain costumes were selected. (PS3 / Xbox 360)
• Fixed an issue when viewing victory and defeat animations in Movies that displayed all selectable costumes as Zack’s costumes and prevented progress. (PS3 / Xbox 360)
• Corrected the error message that displayed when attempting to upload a YouTube™ video in Spectator mode on an account with chat restrictions. (PS3)
• Values for “Command Training Completed” and “Combo Challenges Completed” in the Fight • Log fixed so as not to exceed 100%. (PS3 /Xbox 360)
• Added subtitles to Hayabusa’s “Justice wins!” victory quote. (PS3 /Xbox 360)
• Fixed Jann Lee’s subtitles to correctly match the spoken lines. (PS3 /Xbox 360)
• Fixed an issue that prevented Leon’s entrance animation from playing correctly and caused • the camera to become player-controlled in matches against Bayman. (PS3 / Xbox 360)
• Added missing commands to Command List. (PS3 / Xbox 360)
• Corrected some Move Details. (PS3 / Xbox 360)
• Fixed an issue when players turned fight messages on or off in the pause menu that prevented the change from being applied until the next round. (PS3 / Xbox 360)
• Fixed so that the Move Details page turn sound effect no longer plays when pressing the left and right directional keys in Tutorial, Combo Challenge, and other modes. (PS3 / Xbox 360)
• Fixed to correctly count fight records transferred from DOA5 toward title unlock requirements. Please carry over save data from DOA5 after applying this patch in order for fight records to be counted.

The following title unlock requirements were effected:
 - ”Fight X times online”
 - ”Win X times online”
 - ”Use [character] X times”
 - ”Win X times online with [character]” (PS3 / Xbox 360)

• Fixed the description for the “Streak Breaker” title. (PS3 / Xbox 360)
• Corrected the following trophy/achievement descriptions from “Clear all courses” to “Clear 1 course” to match the actual unlock conditions in-game:

 - Arcade (Tag) Cleared
 - Time Attack (Tag) Cleared
 - Survival (Tag) Cleared (PS3 / Xbox 360)

• Fixed an issue with Leifang’s display after performing multiple Power Launchers in Free Training and other modes. (PS3 / Xbox 360)
• Fixed an issue with the “Fuel” stage so that characters are no longer able to go outside the stage. (PS3 / Xbox 360)
• Fixed the camera behavior during certain throws when performed near a wall. (PS3 / Xbox 360)
• Fixed an issue that allowed players to cancel the recovery time for certain strikes. (PS3 / Xbox 360)
• Fixed the timing of the Power Blow charge-up animation, which was previously off by 1 frame. (PS3 / Xbox 360)
• Fixed an issue with the damage after certain staggers in tag matches. (PS3 / Xbox 360)
• Fixed an issue in Story mode in the second fight of Chapter 70 that prevented progress after a successful Force Out. (PS3 / Xbox 360)
• Fixed Leon’s air throws to register correctly as wall hits against certain objects. (PS3 / Xbox 360)
• Fixed to allow tech rolls after being staggered in midair. (PS3 / Xbox 360)
• Fixed an issue preventing followup combo throws after Rachel’s 214P+K hits a launched opponent. (PS3 / Xbox 360)
• Fixed an issue after a throw escape from Zack’s Ducking T, Hitomi’s 236T, etc. that caused some characters to hold even without any player input. (PS3 / Xbox 360)
• Fixed the bounce animation when landing from certain staggers in midair. (PS3 / Xbox 360)
• Fixed the timing that tag changes are disabled after a Force Out. (PS3 / Xbox 360)
• Adjusted the system criteria so that all hits that look like wall hits are counted as such. (PS3 / Xbox 360)
• Changed part of the combo in Pai’s “Tag Combo (from Pai)” Combo Challenge that used an unintended feature changed in this patch. (PS3 / Xbox 360)
• Fixed Pai’s 66P+K to prevent it from being read as 466P+K after a back dash, etc. (PS3 / Xbox 360)

Character balance changes

• 66K: Recovery increased by 4 frames. (PS3 / Xbox 360)
• 1PP, 214P: Advantage on block increased from -12 to -15 frames. (PS3 / Xbox 360)
• Light ground attack: Initial frames increased from 17 to 22, whiff recovery increased to 12 frames. Damage on hit changed to 4+2+2+7. (PS3 / Xbox 360)
• 4PP: Initial frames changed from 16 to 19. (PS3 / Xbox 360)

• 66PP: Pushback on guard changed to the same as for 236P. (PS3 / Xbox 360)
• 1PP: Advantage on block changed from -10 to -13 frames. (PS3 / Xbox 360)
• Tenku K: Landing recovery time increased by 5 frames. (PS3 / Xbox 360)

• 66P, 6KP, 6KKP, 6KKKP: No longer guard breaks. Advantage on block changed to -3 frames. (PS3 / Xbox 360)
• 7K, KK7K, KKKK7K, etc.: Fixed an issue that allowed the landing animation to be cancelled. Landing recovery increased by 10 frames. (PS3 / Xbox 360)


Air Dash Online – Le kickstarter est lancé

Il y a quelques mois de cela, nous vous parlions de ce projet de jeu de combat dont nous ne savions pas grand chose à l’époque.

Ce week-end un Kickstarter a débuté afin de le financer. C’est l’occasion pour nous de découvrir en détails les différentes mécaniques de gameplay, les personnages inclus et même une date de sortie, fixée pour Novembre 2014 avec une première phase de test en Janvier prochain.

Caractéristiques du jeu

– Combats type Melee
– Inspiration : SBM, Guilty Gear, DBZ
– 5 persos jouables à la release (pour l’instant)
– Jeu en ligne
– Compatible Windows / Mac / Linux
– Alpha (offline) Janvier 2014, Beta (Online) en Juin 2014 et sortie officielle Novembre 2014
– Une version téléchargeable du jeu est fournie à partir de 25$